Population can be supported through Farmers Quarters and food infrastructure. Using pop for food feels inefficient until the Medieval era, whereas they're relatively more efficient for any of the other yields. I allocated population roughly in the order Industry > Science > Gold > Food. ![]() This gives you abundant influence and science in the early game. In Neolithic and Ancient eras, setting some or all of your Tribes and Scouts to auto-explore allows them to pathfind to Curiosities in the same way as the AI does. There are a lot of areas you can exploit, and some may be unintentional / may well be fixed in later patches. I won my last game on Humankind with a tech tree ending on T154. I'm sure there are better players out there, but maybe this helps. This isn't a guide (I mean really it's 3 tips lol). It will come to war and you will not win.Īgain, this is just what got me my civilization and then humankind victories. ![]() If you guys get along, you can try to pull them in as an ally, but you do not want to let them sit around and get going as a neutral or an enemy. War dec pretty much as soon as they've chosen that culture if they're anything less than hesitant with active trade going on. Using good basics and keeping yourself safe in eras 1 & 2 is really what it comes down to, at least for current day Humankind. And the human advantage starts to kick in. There's still a lot of game left come the 3rd era. From mid game onward, high diff isn't so bad if you just come to terms with the fact that yes, for a little while, the AI is going to be higher than you in fame. Honestly, those two things get me out of early game. Getting your hands on whatever luxuries you can allows you to get stability, which in turn you can use to push out districts without fear of going <30% before commons quarters come around. By around the 3rd era, stability is little more than a cute icon, but early on it has teeth. You don't want to have to depend on one neighbor for all of your early trade, the unfortunate reality is you're likely to come to blows, and that will muck up the whole trade thing. If you have to trade with a neighbor, try to trade with multiple neighbors. ![]() That standing force isn't all I might end up building in an actual conflict, but it blunts the first wave of AI aggression in a given war, or if I plan to start one, saves me time in building a full force since half of it already exists.įind a (preferrably non-neighbor) trade partner ASAP. less so), but I will dedicate one out of 3 or 4 of my early cities in the ancient era to full on farmer jobs and food infrastructure and slam out 12 pops of soldiers for 3 basic armies. The AI doesn't seem to be fully cooked since in fringe scenarios it will look like it's breaking the rules.On the whole, I don't invest in the farmer pop job (food infrastructure and districts are good, farmers. We've played humankind level exclusively, our top scorer was at 21k points in poe open beta and most of us have temp save files numbered well above 5000 We have "house rules" that forbid to reload because it breaks lots of stuffs, some relatively innocuous such as units positioning and visuals, other rather relevant such as road movement bonuses, deeds registering properly and the AI loosing some of its aggressiveness My small group of players have been at it since lucy opendev, mostly, but we haven't played any press build
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